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Mixing and beat-matching 3 shaders imported from web sites with DirectX 11
Mixing and beat-matching 3 shaders imported from web sites with DirectX 11
Boha
January 11, 2020
Mixing and beat-matching 3 shaders imported from and - The renderer is using DirectX 11 Win32, the shaders are automatically converted with the Sokol tool that is based on the SPIRV library... it seems to work nicely :-)
DirectX
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