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Mixing and beat-matching 3 shaders imported from web sites with DirectX 11

Mixing and beat-matching 3 shaders imported from web sites with DirectX 11 Mixing and beat-matching 3 shaders imported from and - The renderer is using DirectX 11 Win32, the shaders are automatically converted with the Sokol tool that is based on the SPIRV library... it seems to work nicely :-)

DirectX

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