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Mario Kart 64 but its a "professional”

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FUN FACTS ABOUT MARIO KART: Production of the game began in 1995 under its original title Super Mario Kart R[11] (the "R" stood for "rendered"),and was intended to be a launch game for the Nintendo 64, but more resources were given to Super Mario 64's development.Mario series creator Shigeru Miyamoto acted as producer and often consulted with game director Hideki Konno.Some brief early footage of the game was showcased at the Shoshinkai Software Exhibition in Japan on November 24, 1995.[Miyamoto stated that the game was in fact 95 percent complete at the time of the show, but Nintendo chose not to display a playable version due to the difficult logistics of demonstrating the multiplayer features.[16] The prototype featured the Feather item from Super Mario Kart and a Magikoopa as one of the eight playable characters, who was replaced with Donkey Kong in the final game.[11][18]

The player's driving controls were designed to be similar to operating a radio-controlled car.[19] While Mario Kart 64 features tracks that are fully rendered in 3D, the game uses billboarding to display the characters and items. Konno stated that, while rendering the characters as 3D models was not impossible, the limited processing power of the console would not have allowed all eight characters to appear on the screen at once. Instead, the characters are composed of pre-rendered sprites that show the characters from various angles to simulate a 3D appearance.[13] Rare, developer of the Donkey Kong Country games, provided Donkey Kong's character model.

While rubberband AI was used to prevent all the racers from easily separating, the Spiny Shell item, which targets and attacks the player in first place, was added in order to keep each race competitive and balanced. The item was included in all subsequent Mario Kart games.

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